DRAGON CITY is actually a simulation game in which you raise cartoon dragons. First, you select a habitat, and you then hatch, feed, and raise a dragon to adulthood. Once it’s an adult, your dragon can fight or breed with some other adults to generate new baby dragons for your city. Breeding happens with floating hearts, and battling involves tapping buttons to pick moves, nevertheless the dragons don’t actually touch the other — they merely incur damage points until they disappear. As you complete tasks, you earn experience points and also in-app currency, every one of which unlocks abilities or lets you buy things. In-app purchases abound: You may speed up your leveling-up by using actual money, and you can dedicate to everything from cool accessories for your personal dragon to increased powers in battle. To avoid spending real cash, you are able to “earn” free gems by registering for special offers, surveys, or some other apps. Also, you can elect to look at the Visit here that the contacts have created, where one can tap their dragons and habitats to incorporate experience points and then in-app currency to their coffers.
Like SimCity BuildIt meets Farmville with a little battle game baked in, this build-and-accumulate model will attract children but isn’t meant for them. The dragons are cute, and it’s rewarding to be able to earn experience points for numerous things, from feeding your dragon for the first time to clearing brush. That being said, this dragonity is really busy: It feels like there are tons of possibilities for what you can do with the dragons, but there’s a reasonably steep learning curve involved to know the way all works. Also, however the dragons are cute and potentially attractive to youngsters, this is definitely a game created for older users. There’s no iffy content, exactly, however the social features let you automatically connect to other users in a manner that could make some parents (plus some kids) uncomfortable. Also, it’s too very easy to make purchases or share private data with third parties, all from the name of obtaining more stuff in the game. Overall, the complex interface, sharing features, and consumerism might best fit teens with their own devices — or their parents.